sm.voxelTerrainCell.voxelFilter

Filters are used to specify what materials an action should modify.

Kind: Constant

Environments: Terrain

Terrain

Open the full Terrain reference

Value Description
none 0
material0 1
material1 2
material2 4
material3 8
material4 16
material5 32
material6 64
material7 128
all 255

Returns:

Type Description
table The filter type list.