sm.localPlayer
Local player represents the current character being controlled on the client's computer. This library can only be used on the client.
For more information about other players in the world, see sm.player.
Client-only
addRenderable
sm.localPlayer.addRenderable( renderable )
Adds a renderable (file containing model data) to be used for the local player in first person view.
Parameters:
| Name | Type | Description |
|---|---|---|
renderable |
string | The renderable path. |
getActiveItem
sm.localPlayer.getActiveItem( )
Returns the item currently held by the local player.
Returns:
| Type | Description |
|---|---|
| Uuid | The player's held item uuid. |
getAimSensitivity
sm.localPlayer.getAimSensitivity( )
Return the player aim sensitivity
Returns:
| Type | Description |
|---|---|
| number | The aim sensitivity |
getCarry
sm.localPlayer.getCarry( )
Returns the carrying container of the local player.
Returns:
| Type | Description |
|---|---|
| Container | The player's carry. |
getCarryColor
sm.localPlayer.getCarryColor( )
Returns the color of the shape the local player is carrying.
Returns:
| Type | Description |
|---|---|
| Color | The color of the shape the local player is carrying. |
getConstructionPlacement
sm.localPlayer.getConstructionPlacement( )
Gets the world position and rotation of the local player's shape placement if it is not colliding. Otherwise nil is returned.
Returns:
getDirection
sm.localPlayer.getDirection( )
Returns the direction the local player is aiming.
Returns:
| Type | Description |
|---|---|
| Vec3 | The direction of the player's aim. |
getFpAnimationInfo
sm.localPlayer.getFpAnimationInfo( name )
Returns general information for a first person view animation.
Parameters:
| Name | Type | Description |
|---|---|---|
name |
string | The name. |
Returns:
| Type | Description |
|---|---|
| table | A table containing name, duration and looping. |
getFpBonePos
sm.localPlayer.getFpBonePos( jointName )
Returns the world position for a bone in the first person view animation skeleton.
Parameters:
| Name | Type | Description |
|---|---|---|
jointName |
string | The joint name. |
Returns:
| Type | Description |
|---|---|
| Vec3 | The joint position. |
getGarmentName
sm.localPlayer.getGarmentName( uuid )
Gets the title of the garment with the given uuid in the current language.
Parameters:
| Name | Type | Description |
|---|---|---|
uuid |
Uuid | The garment. |
Returns:
| Type | Description |
|---|---|
| string | The title of the garment |
getGarmentUpperCaseTitle
sm.localPlayer.getGarmentUpperCaseTitle( uuid )
Gets the UPPER CASE title of the garment with the given uuid in the current language.
Parameters:
| Name | Type | Description |
|---|---|---|
uuid |
Uuid | The garment. |
Returns:
| Type | Description |
|---|---|
| string | The title of the garment |
getHotbar
sm.localPlayer.getHotbar( )
Returns the hotbar container of the player.
Returns:
| Type | Description |
|---|---|
| Container | The player's hotbar. |
getId
sm.localPlayer.getId( )
Returns the unique player id of the local player.
Returns:
| Type | Description |
|---|---|
| integer | The player's id. |
getInventory
sm.localPlayer.getInventory( )
Returns the inventory container of the local player.
Returns:
| Type | Description |
|---|---|
| Container | The player's inventory. |
getLatestRaycast
sm.localPlayer.getLatestRaycast( )
Returns the latest interaction raycast result of the local player. This is the raycast that is constantly performed to detect interactable objects up to a range of 7.5.
Returns:
| Type | Description |
|---|---|
| bool | True if raycast was successful |
| RaycastResult | Raycast result data. |
getMouseDelta
sm.localPlayer.getMouseDelta( )
Returns delta positions of mouse
Returns:
| Type | Description |
|---|---|
| number | Delta X |
| number | Delta Y |
getOwnedLift
sm.localPlayer.getOwnedLift( )
Returns the Lift of the local player.
Returns:
| Type | Description |
|---|---|
| Lift | The player's lift. |
getPlayer
sm.localPlayer.getPlayer( )
Returns the player object of the local player.
Returns:
| Type | Description |
|---|---|
| Player | The player object. |
getPosition
sm.localPlayer.getPosition( )
Deprecated: Use Character.worldPosition or Character.getWorldPosition
Returns the world position of the local player.
Returns:
| Type | Description |
|---|---|
| Vec3 | The player's world position. |
getRaycast
sm.localPlayer.getRaycast( range, origin, direction )
Performs a raycast relative to the local player's perspective.
Parameters:
| Name | Type | Description |
|---|---|---|
range |
number | The maximum range. |
origin (optional) |
Vec3 | The start position. (Defaults to sm.localPlayer.getRaycastStart) |
direction (optional) |
Vec3 | The direction. (Defaults to sm.localPlayer.getDirection) |
Returns:
| Type | Description |
|---|---|
| bool | True if raycast was successful |
| RaycastResult | Raycast result data. |
getRaycastStart
sm.localPlayer.getRaycastStart( )
Returns the start position of the local player's raycast. The position depends on the camera's position, and whether it's in first- of third-person.
Returns:
| Type | Description |
|---|---|
| Vec3 | The start position of the raycast. |
getRight
sm.localPlayer.getRight( )
Returns the right-vector perpendicular to the local player's aim.
Returns:
| Type | Description |
|---|---|
| Vec3 | The right-vector of the player's aim. |
getSelectedHotbarSlot
sm.localPlayer.getSelectedHotbarSlot( )
Returns the local player's selected slot.
Returns:
| Type | Description |
|---|---|
| integer | The player's selected slot. |
getUp
sm.localPlayer.getUp( )
Returns the up-vector perpendicular to the local player's aim.
Returns:
| Type | Description |
|---|---|
| Vec3 | The up-vector of the player's aim. |
getWantsSprint
sm.localPlayer.getWantsSprint( )
Checks if local player wants to sprint (pressing the sprint key).
Returns:
| Type | Description |
|---|---|
| boolean | Whether the player is holding the sprint key. |
getWorld
sm.localPlayer.getWorld( )
Gets the world the local player's character is in, if any, otherwise nil.
Returns:
| Type | Description |
|---|---|
| World | The world the local player is in, if any. |
grantQuestItem
sm.localPlayer.grantQuestItem( uid )
Visibility: Hidden
Unlocks a cosmetic with the given uuid for the player. Requires survival mode, non modified core files and no active mods to function.
Parameters:
| Name | Type | Description |
|---|---|---|
uid |
Uuid | The uuid of the unlocked cosmetic. |
isGarmentUnlocked
sm.localPlayer.isGarmentUnlocked( uuid )
Check if the garment has been granted to the local player.
Parameters:
| Name | Type | Description |
|---|---|---|
uuid |
Uuid | The garment. |
Returns:
| Type | Description |
|---|---|
| boolean | Returns true if the garment is unlocked. |
isInFirstPersonView
sm.localPlayer.isInFirstPersonView( )
Returns whether the player is in first person view where the viewpoint is rendered from the player's perspective. Otherwise, the player is in third person view where the camera is behind the player.
Returns:
| Type | Description |
|---|---|
| boolean | Whether the player is in first person view. |
removeRenderable
sm.localPlayer.removeRenderable( renderable )
Removes a renderable (file containing model data) that was used for the local player in first person view.
Parameters:
| Name | Type | Description |
|---|---|---|
renderable |
string | The renderable path. |
secondaryInteractBusy
sm.localPlayer.secondaryInteractBusy( )
Returns if the currently equipped tool consumes the secondary interaction, such as aiming with the spudgun.
Returns:
| Type | Description |
|---|---|
| boolean | True if the tool consumes the secondary interaction. |
setBlockSprinting
sm.localPlayer.setBlockSprinting( blockSprinting )
Stops the local player from sprinting.
Parameters:
| Name | Type | Description |
|---|---|---|
blockSprinting |
boolean | Sets whether sprinting is blocked. |
setDirection
sm.localPlayer.setDirection( direction )
Sets the direction of where the player is viewing or aiming. Intended to be used when the controls have been locked. (See sm.localPlayer.setLockedControls)
Parameters:
| Name | Type | Description |
|---|---|---|
direction |
Vec3 | The world direction. |
setLockedControls
sm.localPlayer.setLockedControls( locked )
Sets whether the player's in-game controls are locked.
Parameters:
| Name | Type | Description |
|---|---|---|
locked |
boolean | The lock state. |
updateFpAnimation
sm.localPlayer.updateFpAnimation( name, time, weight, looping )
Updates a first person view animation.
Parameters:
| Name | Type | Description |
|---|---|---|
name |
string | The name. |
time |
number | The time. |
weight (optional) |
number | The weight. (Defaults to -1.0) |
looping (optional) |
boolean | The looping. (Defaults to false) |