sm.render
Render settings
Server + Client
getDefaultCameraLight
sm.render.getDefaultCameraLight( )
Gets a table of the default camera light render settings.
Returns:
| Type | Description |
|---|---|
| table | The default camera light render settings. |
getDefaultFog
sm.render.getDefaultFog( )
Gets a table of the default fog render settings.
Returns:
| Type | Description |
|---|---|
| table | The default fog render settings. |
getDefaultGI
sm.render.getDefaultGI( )
Gets a table of the default GI render settings.
Returns:
| Type | Description |
|---|---|
| table | The default GI render settings. |
getDefaultHorizonLight
sm.render.getDefaultHorizonLight( )
Gets a table of the default horizon light render settings.
Returns:
| Type | Description |
|---|---|
| table | The default horizon light render settings. |
getDefaultReflectionColor
sm.render.getDefaultReflectionColor( )
Gets a table of the default reflection color render settings.
Returns:
| Type | Description |
|---|---|
| table | The default reflection color render settings. |
getDefaultVolumetricFog
sm.render.getDefaultVolumetricFog( )
Gets a table of the default Volumetric fog render settings.
Returns:
| Type | Description |
|---|---|
| table | The default Volumetric fog render settings. |
getDefaultVoxelLODBoost
sm.render.getDefaultVoxelLODBoost( )
Gets the default voxel LOD boost render setting.
Returns:
| Type | Description |
|---|---|
| number | The default voxel LOD boost render setting. |
getScreenCoordinatesFromWorldPosition
sm.render.getScreenCoordinatesFromWorldPosition( pos, width, height )
Return the screen coordinates that align with the given world position.
Parameters:
| Name | Type | Description |
|---|---|---|
pos |
Vec3 | World position to align |
width |
integer | Screen width |
height |
integer | Screen height |
Returns:
| Type | Description |
|---|---|
| number number |
The x and y screen coordinates. |
resetCameraLight
sm.render.resetCameraLight( )
Resets the camera light override settings.
Client-only
getDrawDistance
sm.render.getDrawDistance( )
Gets the draw distance.
Returns:
| Type | Description |
|---|---|
| number | The draw distance. |
getOutdoorLighting
sm.render.getOutdoorLighting( )
Gets the lighting cycle fraction.
Returns:
| Type | Description |
|---|---|
| number | The fraction of the day cycle lighting. |
isOutdoor
sm.render.isOutdoor( )
Checks if client is outdoor
Returns:
| Type | Description |
|---|---|
| boolean | True if local client is outdoor. |
resetAllReflectionColor
sm.render.resetAllReflectionColor( )
Resets all the reflection color settings.
resetFog
sm.render.resetFog( )
Resets the fog override settings.
resetGI
sm.render.resetGI( )
Resets the global illumination override settings.
resetHorizonLight
sm.render.resetHorizonLight( )
Resets the Horizon light settings.
resetLUT
sm.render.resetLUT( )
Resets the LUT override settings.
resetVolumetricFog
sm.render.resetVolumetricFog( )
Resets the Volumetric fog override settings.
resetVoxelLODBoost
sm.render.resetVoxelLODBoost( )
Resets the voxel terrain LOD boost override setting.
setCameraLight
sm.render.setCameraLight(
intensity,
range,
color,
farIntensity,
farRange,
farColor
)
Sets the camera light override settings.
Optionally sets far camera light settings (used for camera pullback lerp).
Parameters:
| Name | Type | Description |
|---|---|---|
intensity |
number | The light intensity. |
range |
number | Light range. |
color |
Color | Light color. |
farIntensity (optional) |
number | Far light intensity. (Optional) |
farRange (optional) |
number | Far light range. (Optional) |
farColor (optional) |
Color | Far light color. (Optional) |
setCinematic
sm.render.setCinematic( cinematic )
Sets if a cinematic is playing
Parameters:
| Name | Type | Description |
|---|---|---|
cinematic |
boolean | If true, sets to cinematic |
setCloudSettings
sm.render.setCloudSettings(
coverage,
height,
radius,
tallnessScale,
directionalLightMod,
scroll,
scrollRotation
)
Sets the cloud settings.
Parameters:
| Name | Type | Description |
|---|---|---|
coverage |
number | The fraction of the cloud coverage. |
height |
number | The cloud height. |
radius |
number | The atmosphere radius. |
tallnessScale |
number | The tallness scale(0.1 - 4.0). |
directionalLightMod |
number | Directional light mod (0.0 - 1.0). |
scroll |
Vec3 | Cloud scroll. |
scrollRotation |
Vec3 | Cloud scroll rotation. |
setFog
sm.render.setFog(
startDistance,
endDistance,
falloffFactor,
startColor,
endColor,
verticalOpacity,
verticalFadeDistance,
verticalFalloff,
verticalStart,
verticalEnd,
verticalStartColor,
verticalEndColor,
fadeDistance
)
Sets the fog override settings.
Parameters:
| Name | Type | Description |
|---|---|---|
startDistance |
number | Fog start distance. |
endDistance |
number | Fog end distance. |
falloffFactor |
number | Fog falloff. |
startColor |
Color | Fog start color. |
endColor |
Color | Fog end color. |
verticalOpacity |
number | Vertical fog opacity. (Optional) |
verticalFadeDistance |
number | Vertical fog fade distance. (Optional) |
verticalFalloff |
number | Vertical fog falloff. (Optional) |
verticalStart |
number | Vertical fog start distance. (Optional) |
verticalEnd |
number | Vertical fog end distance. (Optional) |
verticalStartColor |
Color | Vertical fog start color. (Optional) |
verticalEndColor |
Color | Vertical fog end color. (Optional) |
fadeDistance |
number | Fog fade distance. (Optional) |
setGI
sm.render.setGI( weight )
Sets the global illumination override settings.
Parameters:
| Name | Type | Description |
|---|---|---|
weight |
number | GI weight. |
setHorizonLight
sm.render.setHorizonLight(
topColor,
horizonColor,
bottomColor,
direction,
start,
end,
falloff
)
Sets the Horizon light settings.
Parameters:
| Name | Type | Description |
|---|---|---|
topColor |
Color | Color of the top of the horizon light. |
horizonColor |
Color | Color of the horizon of the horizon light. |
bottomColor |
Color | Color of the bottom of the horizon light. |
direction |
Vec3 | Direction of the horizon light. |
start |
number | Start distance for the horizon light. (Optional) |
end |
number | End distance for the horizon light. (Optional) |
falloff |
number | Falloff factor for the horizon light. (Optional) |
setLUT
sm.render.setLUT( LUT-A, LUT-B, blend )
Sets the LUT override settings.
Parameters:
| Name | Type | Description |
|---|---|---|
LUT-A |
string | Name of LUT A. |
LUT-B (optional) |
string | Name of LUT B. |
blend (optional) |
number | blend between 0.0 and 1.0 for LUT A and B. (Defaults to 0.0) |
setOutdoorLighting
sm.render.setOutdoorLighting( value )
Sets the lighting cycle fraction.
Parameters:
| Name | Type | Description |
|---|---|---|
value |
number | The fraction of the day cycle lighting. |
setReflectionLevelColor
sm.render.setReflectionLevelColor( settingsLevel, min, max, mul )
Sets the reflection color correction settings for one reflection level.
Parameters:
| Name | Type | Description |
|---|---|---|
settingsLevel |
string | Off/Low/Medium/High. |
min |
number | Color min. |
max |
number | Color max. |
mul |
number | Color mul. |
setVolumetricFog
sm.render.setVolumetricFog( min, max, loopSpeed, scrollSpeed, scale, intensity )
Sets the Volumetric fog override settings.
Parameters:
| Name | Type | Description |
|---|---|---|
min |
number | Fog min. |
max |
number | Fog max. |
loopSpeed |
number | Fog loop speed. |
scrollSpeed |
Vec3 | Fog scroll speed. |
scale |
Vec3 | Fog scale. |
intensity |
number | Fog intensity. |
setVoxelLODBoost
sm.render.setVoxelLODBoost( boost )
Sets the voxel terrain LOD boost override setting.
The value is capped by the current draw distance quality.
Parameters:
| Name | Type | Description |
|---|---|---|
boost |
number | Voxel terrain LOD boost. |