GameClass

A script class that defines the game mode. Only one instance of this class is made.

This is the first script that will be run.

The game script is responsible for creating and managing worlds.

Can receive events sent with sm.event.sendToGame.

Fields

Name Type Description
network Network A Network object that can be used to send messages between client and server.
storage Storage (Server side only.) A Storage object that can be used to store data for the next time loading this object after being unloaded.
data any Game start data.

Constants

Name Type Description
defaultInventorySize integer Sets default player inventory size. (Defaults to 40)
enableAggro boolean Enables or disables enemy aggression. (Defaults to true)
enableAmmoConsumption boolean Enables or disables ammo consumption. (Defaults to false)
enableFuelConsumption boolean Enables or disables fuel consumption. (Defaults to false)
enableLimitedInventory boolean Enables or disables limited inventory. (Defaults to false)
enableRecipes Enables or disables recipes being locked and needing to be learned to build items. (Defaults to true)
enableRestrictions boolean Enables or disables build restrictions. (Defaults to false)
enableUpgrade boolean Enables or disables interactable part upgrade. (Defaults to false)

enableLimitedInventory

Value type: boolean

Enables or disables limited inventory. (Defaults to false)

When limited in inventory is on, items have a limited amount. When off, the player has access to all items. (Except for items with json value "hidden": true)

Server + Client

onCreate

GameClass:server_onCreate(  )
GameClass:client_onCreate(  )

Called when the scripted object is created. This occurs when a new object is built, spawned, or loaded from the save file.

Parameters:

Name Type Description
self table The class instance.

onDestroy

GameClass:server_onDestroy(  )
GameClass:client_onDestroy(  )

Called when the scripted object is destroyed.

Parameters:

Name Type Description
self table The class instance.

onRefresh

GameClass:server_onRefresh(  )
GameClass:client_onRefresh(  )

Called if the Lua script attached to the object is modified while the game is running.

Note: This event requires Scrap Mechanic to be running with the '-dev' flag. This will allow scripts to automatically refresh upon changes.

Parameters:

Name Type Description
self table The class instance.

onFixedUpdate

GameClass:server_onFixedUpdate( timeStep )
GameClass:client_onFixedUpdate( timeStep )

Called every game tick – 40 ticks a second. If the frame rate is lower than 40 fps, this event may be called twice.

During a fixed update, physics and logic between interactables are updated.

Parameters:

Name Type Description
self table The class instance.
timeStep number The time period of a tick. (Is always 0.025, a 1/40th of a second.)

Server-only

onReceiveUpdate

GameClass:server_onReceiveUpdate(  )

Called occasionally to indicate that some time has passed.

For performance reasons; it recommended to use this instead of server_onFixedUpdate for updates that do not need to happen frequently.

Use sm.game.getCurrentTick to calculate the time.

Parameters:

Name Type Description
self table The class instance.

onPlayerJoined

GameClass:server_onPlayerJoined( player, newPlayer )

Called when a Player joins the game.

Parameters:

Name Type Description
self table The class instance.
player Player The joining player.
newPlayer boolean True if the player has not been in this game before.

onPlayerLeft

GameClass:server_onPlayerLeft( player )

Called when a Player leaves the game.

Parameters:

Name Type Description
self table The class instance.
player Player The leaving player.

onReset

GameClass:server_onReset(  )

Challenge Mode only!

Called when the user wants to reset the challenge level.

Parameters:

Name Type Description
self table The class instance.

onRestart

GameClass:server_onRestart(  )

Challenge Mode only!

Called when the user wants to restart the challenge level.

Parameters:

Name Type Description
self table The class instance.

onSaveLevel

GameClass:server_onSaveLevel(  )

Challenge Builder only!

Called when the user wants to save the challenge level.

Parameters:

Name Type Description
self table The class instance.

onTestLevel

GameClass:server_onTestLevel(  )

Challenge Builder only!

Called when the user wants to save and test the challenge level.

Parameters:

Name Type Description
self table The class instance.

onStopTest

GameClass:server_onStopTest(  )

Challenge Builder only!

Called when the user wants to stop testing the challenge level.

Parameters:

Name Type Description
self table The class instance.

onUnload

GameClass:server_onUnload(  )

Called when a game session ends.

Parameters:

Name Type Description
self table The class instance.

Client-only

onUpdate

GameClass:client_onUpdate( deltaTime )

Called every frame.

During a frame update, graphics, animations and effects are updated.

Warning: Because of how frequent this event is called, the game's frame rate is greatly affected by the amount of code executed here. For any non-graphics related code, consider using client_onFixedUpdate instead. If the event is not in use, consider removing it from the script. (Event callbacks that are not implemented will not be called.)

Parameters:

Name Type Description
self table The class instance.
deltaTime number Delta time since the last frame.

onClientDataUpdate

GameClass:client_onClientDataUpdate( data, channel )

Called when the client receives new client data updates from the server set with Network.setClientData.

Data set in this way is persistent and the latest data will automatically be sent to new clients.

The data will arrive after client_onCreate during the same tick.

Channel 1 will be received before channel 2 if both are updated.

Parameters:

Name Type Description
self table The class instance.
data any Any lua object set with Network.setClientData
channel integer Client data channel, 1 or 2. (default: 1)

onLocalPlayerChangedWorld

GameClass:client_onLocalPlayerChangedWorld( world )

Called when the client player changes world.

Parameters:

Name Type Description
self table The class instance.
world World The entered world.

onLoadingScreenLifted

GameClass:client_onLoadingScreenLifted(  )

Called when the loading screen is lifted when entering a game.

Parameters:

Name Type Description
self table The class instance.

onLanguageChange

GameClass:client_onLanguageChange( language )

Called when the user changes language in the in-game menus.

Possible language values:

"Brazilian", "Chinese", "English", "French", "German", "Italian", "Japanese", "Korean", "Polish", "Russian", "Spanish"

Parameters:

Name Type Description
self table The class instance.
language string The new language.

onUnstuck

GameClass:client_onUnstuck(  )

Called when the user presses unstuck in the in-game main menu.

Parameters:

Name Type Description
self table The class instance.