sm.terrainTile
Reads .tile file data
Constants
| Name | Type | Description |
|---|---|---|
loadFlags |
table | List of flags for use with getContentFromPrefab. |
loadFlags
Value type: table
Prefab content load flags.
{
creations,
nodes,
assets,
decals,
harvestables,
kinematics,
voxelMeshes,
all,
}
Functions
getAssetsForCell
sm.terrainTile.getAssetsForCell( tileUid, cellOffsetX, cellOffsetY, sizeLevel )
Returns a table of all assets in a terrain cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
sizeLevel |
integer | The size level of asset. [0-3] |
Returns:
| Type | Description |
|---|---|
| table | A table { { uuid = Uuid, pos = Vec3, rot = Quat, colors = { string = Color, ...}, tags = { string, ... } }, ... } of assets in the cell. |
getClutterIdxAt
sm.terrainTile.getClutterIdxAt( tileUid, cellOffsetX, cellOffsetY, x, y )
Returns the clutter index at position (x,y) in a tile cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
x |
integer | The local X value. |
y |
integer | The local Y value. |
Returns:
| Type | Description |
|---|---|
| integer | The clutter index. |
getColorAt
sm.terrainTile.getColorAt( tileUid, cellOffsetX, cellOffsetY, lod, x, y )
Returns the terrain color at position (x,y) in a tile cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
lod |
integer | The level of detail. [0-5] |
x |
integer | The local X value. |
y |
integer | The local Y value. |
Returns:
| Type | Description |
|---|---|
| number number number |
The color R, G, B values. |
getContentFromPrefab
sm.terrainTile.getContentFromPrefab( prefabPath, loadFlags )
Returns the content of a prefab.
Return value 1: A table of creations in the prefab. { { name = string, pos = Vec3, rot = Quat, sortingIndex = integer, tags = { string, ... } }, ... }
Return value 2: A table of prefabs in the prefab. { { name = string, pos = Vec3, rot = Vec3, scale = Vec3, tags = { string, ... }, flags = integer }, ... }
Return value 3: A table of nodes in the prefab. { { pos = Vec3, rot = Quat, scale = Vec3, tags = { string, ... }, params = table } }
Return value 4: A table of assets in the prefab. { { uuid = Uuid, pos = Vec3, rot = Quat, slopeNormal = Vec3, colors = { string = Color, ...}, tags = { string, ... } }, ... }
Return value 5: A table of decals in the prefab. { { pos = Vec3, rot = Vec3, scale = Vec3, decalId = integer, color = Color, layer = integer, tags = { string, ... } }, ... }
Return value 6: A table of harvestables in the prefab. { {uuid = Uuid, pos = Vec3, rot = Quat, color = Color, params = table, tags = { string, ... } }, ... }
Return value 7: A table of kinematics in the prefab. { {uuid = Uuid, pos = Vec3, rot = Quat, scale = Vec3, color = Color, params = table, tags = { string, ... } }, .. }
Return value 8: A table containing the min and max bounds of the prefab. { min = Vec3, max = Vec3 }
Parameters:
| Name | Type | Description |
|---|---|---|
prefabPath |
string | The path to the prefab file. |
loadFlags (optional) |
integer | A mask of content to load. Defaults to all objects (optional) |
Returns:
| Type | Description |
|---|---|
| table table table table table table table table |
Prefab content tables. |
getCreationsForCell
sm.terrainTile.getCreationsForCell( tileUid, cellOffsetX, cellOffsetY )
Returns a table of all creations in a terrain cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
Returns:
| Type | Description |
|---|---|
| table | A table { { pathOrJson = string, pos = Vec3, rot = Quat }, ... } of creations in the cell. |
getCreatorId
sm.terrainTile.getCreatorId( path )
Returns the id of the tiles creator.
Parameters:
| Name | Type | Description |
|---|---|---|
path |
string | The tile's path. |
Returns:
| Type | Description |
|---|---|
| string | The creator's id. |
getDecalsForCell
sm.terrainTile.getDecalsForCell( tileUid, cellOffsetX, cellOffsetY )
Returns all decals for a cell in a tile.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
Returns:
| Type | Description |
|---|---|
| table | A table { { pos = Vec3, rot = Vec3, scale = Vec3, decalId = integer, color = Color, layer = integer, tags = { string, ... } }, ... } of decals in the cell. |
getHarvestablesForCell
sm.terrainTile.getHarvestablesForCell(
tileUid,
cellOffsetX,
cellOffsetY,
sizeLevel
)
Returns a table of all harvestables in a terrain cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
sizeLevel |
integer | The size level of harvestables. [0-3] |
Returns:
| Type | Description |
|---|---|
| table | A table { {uuid = Uuid, pos = Vec3, rot = Quat, color = Color, params = table, tags = { string, ... } }, ... } of harvestables in the cell. |
getHeightAt
sm.terrainTile.getHeightAt( tileUid, cellOffsetX, cellOffsetY, lod, x, y )
Returns the terrain height at position (x,y) in a tile cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
lod |
integer | The level of detail. [0-5] |
x |
integer | The local X value. |
y |
integer | The local Y value. |
Returns:
| Type | Description |
|---|---|
| number | The height. |
getKinematicsForCell
sm.terrainTile.getKinematicsForCell(
tileUid,
cellOffsetX,
cellOffsetY,
sizeLevel
)
Returns a table of all kinematics in a terrain cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
sizeLevel |
integer | The size level of kinematics. [0-3] |
Returns:
| Type | Description |
|---|---|
| table | A table { {uuid = Uuid, pos = Vec3, rot = Quat, scale = Vec3, color = Color, params = table, tags = { string, ... } }, .. } of kinematics in the cell. |
getMaterialAt
sm.terrainTile.getMaterialAt( tileUid, cellOffsetX, cellOffsetY, lod, x, y )
Returns the terrain material at position (x,y) in a tile cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
lod |
integer | The level of detail. [0-5] |
x |
integer | The local X value. |
y |
integer | The local Y value. |
Returns:
| Type | Description |
|---|---|
| number number number number number number number number |
Material weights 1-8. |
getNodesForCell
sm.terrainTile.getNodesForCell( tileUid, cellOffsetX, cellOffsetY )
Returns all nodes for a cell in a tile.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
Returns:
| Type | Description |
|---|---|
| table | A table { { pos = Vec3, rot = Quat, scale = Vec3, tags = { string, ... }, params = table } } of nodes in the cell. |
getPrefabsForCell
sm.terrainTile.getPrefabsForCell( tileUid, cellOffsetX, cellOffsetY )
Returns all prefabs in a cell.
Parameters:
| Name | Type | Description |
|---|---|---|
tileUid |
Uuid | The tile uuid. |
cellOffsetX |
integer | The cell X offset. |
cellOffsetY |
integer | The cell Y offset. |
Returns:
| Type | Description |
|---|---|
| table | A table { { name = string, pos = Vec3, rot = Vec3, scale = Vec3, tags = { string, ... }, flags = integer }, ... } of prefabs in the cell. |
getSize
sm.terrainTile.getSize( path )
Returns the size of a tile as the number of cells along one of the axises.
Parameters:
| Name | Type | Description |
|---|---|---|
path |
string | The tile's path. |
Returns:
| Type | Description |
|---|---|
| integer | The size. |
getTileUuid
sm.terrainTile.getTileUuid( path )
Returns the uuid for a tile file.
Parameters:
| Name | Type | Description |
|---|---|---|
path |
string | The tile's path. |
Returns:
| Type | Description |
|---|---|
| Uuid | The tile's uuid. |