Storage
A userdata object representing a storage object.
Note: A storage object is accessable via
self.storagein scripted shapes (see ShapeClass). The storage object also allows for data to be saved in creations saved on the Lift.
Server-only
load
storage:load( )
Loads Lua data stored in the storage object.
If no data is stored in the object, this returns nil.
Parameters:
| Name | Type | Description |
|---|---|---|
storage |
Storage | The storage. |
Returns:
| Type | Description |
|---|---|
| any | The data stored. |
save
storage:save( data )
Saves any Lua data into the storage object.
The data will remain stored after closing the world, and is retrieved using load.
Parameters:
| Name | Type | Description |
|---|---|---|
storage |
Storage | The storage. |
data |
any | The data to be stored. |