sm.voxelTerrainCell.setDensityConvexHull
Sets density in convex hull shape to the cell's voxel grid.
Kind: Function
Environments: Terrain
Terrain
sm.voxelTerrainCell.setDensityConvexHull(
vertices,
margin,
density,
voxelFilter,
noiseFrequency,
noiseIntensity
)
Open the full Terrain reference
Parameters:
| Name | Type | Description |
|---|---|---|
vertices |
table | Table of vertices {Vec3, ...} that make up the convex hull. |
margin |
number | Hull margin added outside the hull. |
density |
number | New normalized density. |
voxelFilter (optional) |
integer | The voxel material filter to overwrite. (Defaults to sm.voxelTerrainCell.voxelFilter.all) |
noiseFrequency (optional) |
number | Noise frequency of applied simplex noise. (Defaults to 1) |
noiseIntensity (optional) |
number | Noise intensity of applied simplex noise. (Defaults to 0) |