sm.tool.checkLiftCollisionAtLevel

Checks whether a specific lift level is valid (no collision) for a creation at the given position and rotation.

Kind: Function

Environments: Game

Game

sm.tool.checkLiftCollisionAtLevel(
    creation,
    position,
    rotation,
    level,
    timeStamp
)

Open the full Game reference

Parameters:

Name Type Description
creation table A table of all the bodies belonging to the creation placed on the lift.
position Vec3 The lift position.
rotation integer The rotation of the creation on the lift.
level integer The specific lift level to test.
timeStamp integer The timestamp of when the body set was initialized

Returns:

Type Description
boolean True if the level is valid (no collision).