sm.terrainGeneration.setGameStorageNoSave

Sets data produced from terrain generation. This data is only valid during the game session. Does not synchronize to clients

Kind: Function

Environments: Terrain

Terrain

sm.terrainGeneration.setGameStorageNoSave( key, data )

Open the full Terrain reference

Parameters:

Name Type Description
key any Key used to lookup the saved data.
data any Data to save.