sm.terrainGeneration.setGameStorageNoSave
Sets data produced from terrain generation. This data is only valid during the game session. Does not synchronize to clients
Kind: Function
Environments: Terrain
Terrain
sm.terrainGeneration.setGameStorageNoSave( key, data )
Open the full Terrain reference
Parameters:
| Name | Type | Description |
|---|---|---|
key |
any | Key used to lookup the saved data. |
data |
any | Data to save. |