sm.terrainGeneration.setAndSyncGameStorageNoSave
Sets data produced from terrain generation and synchronizes to clients. This data is only valid during the game session.
Kind: Function
Environments: Terrain
Terrain
sm.terrainGeneration.setAndSyncGameStorageNoSave( key, data )
Open the full Terrain reference
Parameters:
| Name | Type | Description |
|---|---|---|
key |
any | Key used to lookup the saved data. |
data |
any | Data to save. |