sm.terrainGeneration.setAndSyncGameStorageNoSave

Sets data produced from terrain generation and synchronizes to clients. This data is only valid during the game session.

Kind: Function

Environments: Terrain

Terrain

sm.terrainGeneration.setAndSyncGameStorageNoSave( key, data )

Open the full Terrain reference

Parameters:

Name Type Description
key any Key used to lookup the saved data.
data any Data to save.