sm.terrainGeneration.saveAndSyncGameStorage

Saves data produced from terrain generation and synchronizes to clients. Saved data can be retrived in later game sessions and by the game lua environment.

Kind: Function

Environments: Terrain

Terrain

sm.terrainGeneration.saveAndSyncGameStorage( key, data )

Open the full Terrain reference

Parameters:

Name Type Description
key any Key used to lookup the saved data.
data any Data to save.