sm.storage.save
Saves any Lua object with a given key. The key can be any lua object.
Kind: Function
Environments: Game
Game
sm.storage.save( key, data )
The data will remain stored after closing the world, and is retrieved using load, provided the same key.
Note: The data is stored globally within the current mod. As of such, keys will not collide with external mods and scripts.
Parameters:
| Name | Type | Description |
|---|---|---|
key |
any | The key that will be used to get the data. |
data |
any | The data to be stored. |