sm.shape.createWedge

Creates a wedge. The wedge is oriented with one

Kind: Function

Environments: Game

Game

sm.shape.createWedge( uuid, size, position, rotation, dynamic, forceSpawn )

Open the full Game reference

Availability: Server only

cathetus along the Y-axis and the other along the Z-axis, forming a right angle.

Parameters:

Name Type Description
uuid Uuid The uuid of the shape.
size Vec3 The size of the wedge.
position Vec3 The shape's world position.
rotation (optional) Quat The shape's world rotation. Defaults to no rotation (Optional)
dynamic (optional) boolean Set true if the shape is dynamic or false if the shape is static. Defaults to true (Optional)
forceSpawn (optional) boolean Set true to force spawn the shape even if it will cause collision. Defaults to true (Optional)

Returns:

Type Description
Shape The created wedge