sm.quat
A quaternion is used to represent rotation as a generalization of complex numbers.
Kind: API page
Environments: Game, Terrain
Game
To create one, use sm.quat.new.
Warning: It is uncommon to modify individual X, Y, Z, W components directly. To create a new quaternion, consider using sm.vec3.getRotation.
Terrain
Open the full Terrain reference
To create one, use sm.quat.new.
Warning: It is uncommon to modify individual X, Y, Z, W components directly. To create a new quaternion, consider using sm.vec3.getRotation.