sm.physics.types
Physics types are used to define an object's characteristics is in the physics world. Upon a raycast or collision detection, these types are used to find out what object was intersected.
Kind: Constant
Environments: Game
Game
| Value | Description |
|---|---|
| "invalid" | No object. |
| "terrainSurface" | The ground. |
| "terrainAsset" | Trees and boulders. |
| "lift" | A Lift. |
| "body" | A Body. |
| "character" | A Character. |
| "joint" | A Joint. |
| "harvestable" | A Harvestable. |
| "vision" | A collision area used by sensors. |
Returns:
| Type | Description |
|---|---|
| table | The physics types list. |