sm.pathfinder.traversableRaycast
Looks at the surface of the navmesh from the start position toward the destination position to see if it is traversable.
Kind: Function
Environments: Game
Game
sm.pathfinder.traversableRaycast( world, start, destination, abilities )
Availability: Server only
If the distance isn't fully traversable, the out_fDistance is the traversable distance.
Parameters:
| Name | Type | Description |
|---|---|---|
world |
World | The world to look in. |
start |
Vec3 | The path start |
destination |
Vec3 | The path destination |
abilities (optional) |
table | Table of actor abilities { canWalk=boolean, canSwim=boolean }. Defaults to all abilities. |
Returns:
| Type | Description |
|---|---|
| boolean number |
True if fully traversable, and a traversable distance when not fully traversable. (distance becomes FLT_MAX when fully traversable) |