sm.pathfinder.getPath
Find a path
Kind: Function
Environments: Game
Game
sm.pathfinder.getPath( character, destination, groundPos, abilities, costs )
Availability: Server only
Parameters:
| Name | Type | Description |
|---|---|---|
character |
Character | The character to find path for |
destination |
Vec3 | The path destination |
groundPos (optional) |
boolean | If the destination is ground level (ignored if nav mesh is used) (Defaults to true) |
abilities (optional) |
table | Table of actor abilities { canWalk=boolean, canSwim=boolean }. Defaults to character abilities. |
costs (optional) |
table | Table of traverse area costs [1-10] { ground=number, water=number, chemicals=number, oil=number, lava=number }. Defaults to default costs. |
Returns:
| Type | Description |
|---|---|
| table | The path as table of PathNodes |