sm.melee.getMeleeAttackHits

Performs melee attack check and returns a table of raycast results.

Kind: Function

Environments: Game

Game

sm.melee.getMeleeAttackHits( uuid, origin, directionRange, source )

Open the full Game reference

Parameters:

Name Type Description
uuid Uuid The uuid of the melee attack.
origin Vec3 The source position of the attack.
directionRange Vec3 The direction and reach of the attack.
source Unit The unit that is the source of the attack.

Returns:

Name Type Description
RaycastResult table A table containing RaycastResult data.