sm.game.bindChatCommand
Binds a chat command to a callback function. The callback function receives an array of parameters. The first parameter is the command itself.
Kind: Function
Environments: Game
Game
sm.game.bindChatCommand( command, params, callback, help )
Example:
sm.game.bindChatCommand( "/enable_client_toilet",
{ { "bool", "enabled", false } },
"onChatCommand",
"Enables or disables client toilet." )
function MyGameScript.onChatCommand( self, params )
if params[1] == "/enable_client_toilet" then
self.settings.enable_client_toilet = params[2]
end
end
Parameters:
| Name | Type | Description |
|---|---|---|
command |
string | The command. |
params |
table | An array of parameters the callback function expects in the form of { { type, name (, optional, autocomplete ) }, ... }. The first is the type name of the parameter as a string. Valid types are "bool", "int", "number" and "string". The second is the name in the help text. Defaults to automatic naming ("p1", "p2", "p3", ...). The third is a bool value where true means that this parameter is optional (Optional, defaults to false). The fourth is a list of values that can be auto-completed to by pressing tab (Optional). |
callback |
string | The name of the Lua function to bind. |
help |
string | Help text. |