sm.event.sendToWorld

Sends an event to a specified World.

Kind: Function

Environments: Game

Game

sm.event.sendToWorld( world, callback, args, eventType, pauseSave )

Open the full Game reference

Parameters:

Name Type Description
world World The world.
callback string The function name in a world script.
args (optional) any Optional arguments to be sent to the callback.
eventType (optional) integer The type of event. Defaults to sm.event.types.validate.
pauseSave (optional) boolean Optional, defaults to true. If true, pauses saving for 1 tick for delayed event types (server only).

Returns:

Name Type Description
result boolean Returns true if the event was successfully processed.