sm.debugDraw.flashText
Draws text in world debug draw.
Kind: Function
Environments: Game, Terrain
Game
sm.debugDraw.flashText( text, position, fade, scale, color, time )
Parameters:
| Name | Type | Description |
|---|---|---|
text |
string | The text content. |
position |
Vec3 | The world position of the text. |
fade (optional) |
boolean | If the text should fade. Defaults to false. |
scale (optional) |
number | The scale of the text. Defaults to 30. |
color (optional) |
Color | The color. Defaults to white. |
time (optional) |
number | Time to show text. Defaults to 0.5. |
Terrain
sm.debugDraw.flashText( text, position, fade, scale, color, time )
Open the full Terrain reference
Parameters:
| Name | Type | Description |
|---|---|---|
text |
string | The text content. |
position |
Vec3 | The world position of the text. |
fade (optional) |
boolean | If the text should fade. Defaults to false. |
scale (optional) |
number | The scale of the text. Defaults to 30. |
color (optional) |
Color | The color. Defaults to white. |
time (optional) |
number | Time to show text. Defaults to 0.5. |