sm.debris.createDebris

Create visual debris of a shape from its uuid, that collides with world objects but does not have an impact on them.

Kind: Function

Environments: Game

Game

sm.debris.createDebris(
    uuid,
    position,
    rotation,
    velocity,
    angularVelocity,
    color,
    timeToLive,
    gravity,
    friction,
    linearDamping,
    angularDamping,
    time
)

Open the full Game reference

Availability: Client only

Parameters:

Name Type Description
uuid Uuid The uuid of the shape.
position Vec3 The position.
rotation Quat The rotation.
velocity (optional) Vec3 The linear velocity. (Defaults to zero)
angularVelocity (optional) Vec3 The angular velocity in radians per second around the axes (x,y,z). (Defaults to zero)
color (optional) Color The color. (Defaults to the shape's default color)
timeToLive (optional) number Time to live. (Defaults to 10)
gravity (optional) number Gravity vector. (Defaults to { 0,0,-10 })
friction (optional) number Amount of friction. (Defaults to 1)
linearDamping (optional) number Amount of linear damping. (Defaults to 0.3)
angularDamping (optional) number Amount of angular damping. (Defaults to 0.3)
time (optional) number The time the debris will be simulated before disappearing. (Defaults to 10 seconds)