sm.debris.createBlackHole

Add a black hole that attracts nearby debris towards its position.

Kind: Function

Environments: Game

Game

sm.debris.createBlackHole(
    position,
    radius,
    force,
    position2,
    wanderForce,
    dissolveRadius,
    timeToLive,
    channel
)

Open the full Game reference

Availability: Client only

Parameters:

Name Type Description
position Vec3 The position of the black hole.
radius (optional) number The radius of effect. (Defaults to 10)
force (optional) number The attraction force. (Defaults to 100)
position2 (optional) Vec3 An optional secondary position, making the black hole a capsule shape instead of a sphere.
wanderForce (optional) number A force applied along direction from position to position2. (Defaults to 0)
dissolveRadius (optional) number The radius within which debris will start to dissolve. (Defaults to 0)
timeToLive (optional) number The time the black hole will be simulated before disappearing. (Defaults to one tick)
channel (optional) number The channel this black hole affects. Debris only reacts to black holes matching its channel. 0 means no debris is affected. (Defaults to 1)