sm.camera.setUnseatDirection
Sets the world-space direction for the local player character to face when the player unseats. Cleared automatically when used or when entering a seat.
Kind: Function
Environments: Game
Game
sm.camera.setUnseatDirection( worldDirection )
Availability: Client only
Passing nil clears any previously set unseat direction.
Parameters:
| Name | Type | Description |
|---|---|---|
worldDirection (optional) |
Vec3 | The world-space direction to face on unseat. (optional) |