sm.areaTrigger.areaTriggerProxyType

Defines special area trigger features:

Kind: Constant

Environments: Game

Game

Open the full Game reference

  • default – Nothing special.
  • water – Buoyancy applied to colliding objects.
  • interactable – Can be interacted with if implementing bindCanInteract, bindOnInteract, bindCanErase and bindOnDestroy.
  • ladder – Attach colliding players to the trigger.
  • melee – Can react to melee attack callbacks if implementing bindOnMelee.
Value Description
default 0
water 1
interactable 2
ladder 3

Returns:

Type Description
table The area trigger proxy type list.