sm.ai.getClosestTree

Find the closest harvestable of 'tree' type in a world.

Kind: Function

Environments: Game

Game

sm.ai.getClosestTree( position, world )

Open the full Game reference

Parameters:

Name Type Description
position Vec3 The world position to search around.
world (optional) World The world to search in. (Defaults to the world of the script that is calling the function)

Returns:

Type Description
Harvestable The closest tree harvestable.