sm.ai.getAimPosition

Returns true if the character can fire at the target harvestable within a given fire lane.

Kind: Function

Environments: Game

Game

Overload 1

sm.ai.getAimPosition( self, target, range, width )

Open the full Game reference

Also returns the aim position that allows the character to succeed.

Parameters:

Name Type Description
self Character The firing character.
target Harvestable The target harvestable.
range number The maximum firing distance.
width number The width of the fire lane.

Returns:

Type Description
boolean
Vec3
The result.

Overload 2

sm.ai.getAimPosition( self, target, range, width, attack )

Open the full Game reference

Returns true if the character can fire at the target character within a given fire lane.

Also returns the aim position that allows the character to succeed.

Any obstacle shape that blocks the target, but can be destroyed by the projectile, will be targeted instead.

Parameters:

Name Type Description
self Character The firing character.
target Character The target character.
range number The maximum firing distance.
width number The width of the fire lane.
attack integer The attack level of the projectile. (Defaults to 5)

Returns:

Type Description
boolean
Vec3
The result.