WorldClass.server_onProjectileFire
Called when a projectile is fired in this world.
Kind: Callback
Environments: Game
Game
Callback side: Server
WorldClass:server_onProjectileFire(
position,
velocity,
projectileName,
shooter,
uuid
)
Parameters:
| Name | Type | Description |
|---|---|---|
self |
table | The class instance. |
position |
Vec3 | The position in world space where projectile was fired from. |
velocity |
Vec3 | The fire velocity of the projectile. |
projectileName |
string | The name of the projectile. (Legacy, use uuid instead) |
shooter |
Player/Unit/Shape/Harvestable/nil | The shooter. Can be a Player, Unit, Shape, Harvestable or nil if unknown. |
uuid |
Uuid | The uuid of the projectile. |