WorldClass.client_onTerrainLoaded

Called on the client when a world's terrain is loaded (not created).

Kind: Callback

Environments: Game

Game

Callback side: Client

WorldClass:client_onTerrainLoaded(  )

Open the full Game reference

This function is useful for initializing client-side elements based on the loaded terrain.

* function World:client_onTerrainLoaded()
*     -- Client-side terrain loading logic
* end

Parameters:

Name Type Description
self table The class instance.