WorldClass.client_onTerrainLoaded
Called on the client when a world's terrain is loaded (not created).
Kind: Callback
Environments: Game
Game
Callback side: Client
WorldClass:client_onTerrainLoaded( )
This function is useful for initializing client-side elements based on the loaded terrain.
* function World:client_onTerrainLoaded()
* -- Client-side terrain loading logic
* end
Parameters:
| Name | Type | Description |
|---|---|---|
self |
table | The class instance. |