World.voxelDensityAddition
Modify destructable terrain
Kind: Function
Environments: Game
Game
world:voxelDensityAddition(
position,
surfaceNormal,
maxDistance,
targetDensity,
material,
filter,
player
)
Availability: Server only
Parameters:
| Name | Type | Description |
|---|---|---|
world |
World | The world. |
position |
Vec3 | The voxel world position. |
surfaceNormal |
Vec3 | The surface normal. |
maxDistance |
number | The maximum distance from position that can be modified. |
targetDensity |
integer | The target density to add. |
material |
integer | The material to add [0-7]. |
filter (optional) |
integer | The materials the shape can modify. (See sm.world.voxelFilter). (Defaults to sm.world.voxelFilter.all) |
player (optional) |
Player | The player who constructed. (Optional) |