World.setTerrainScriptData

Set data to pass on to the terrain generation script. If no data is set the terrain generation script receives the same data as the world script.

Kind: Function

Environments: Game

Game

world:setTerrainScriptData( data )

Open the full Game reference

Parameters:

Name Type Description
world World The world.
data any Any data, available to the terrain generation script as parameter 6 in the create callback.