World.loadNavMeshWithHandle

Load a cell and nav mesh. The cell will stay loaded until the cell is released with LoadCellHandle.release()

Kind: Function

Environments: Game

Game

world:loadNavMeshWithHandle( x, y, callback, params, ref )

Open the full Game reference

Availability: Server only

or when the LoadCellHandle is garbage collected

Parameters:

Name Type Description
world World The world.
x integer Cell X position.
y integer Cell Y Position.
callback (optional) string Lua function to call when cell nav mesh is created. Callback parameters are ( world, x, y, params )
params (optional) any Parameter object passed to the callback.
ref (optional) ref Script ref to callback object.

Returns:

Type Description
LoadCellHandle Handle to releasing cell.