World.isVoxelTerrainPointClear
Tests if a world position is free from voxel terrain coverage.
Kind: Function
Environments: Game
Game
world:isVoxelTerrainPointClear( referencePosition, testPosition )
Parameters:
| Name | Type | Description |
|---|---|---|
world |
World | The world. |
referencePosition |
Vec3 | The reference position (e.g. character position). |
testPosition |
Vec3 | The position to test for voxel coverage (e.g. shape center). |
Returns:
| Type | Description |
|---|---|
| bool | True if the position is clear of voxel terrain, false if covered. |