ToolClass.client_canEquip

This event is called to check whether the Tool can be equipped.

Kind: Callback

Environments: Game

Game

Callback side: Client

ToolClass:client_canEquip(  )

Open the full Game reference

Parameters:

Name Type Description
self table The class instance.

Returns:

Type Description
boolean A boolean that indicates if the Tool can be equipped. (Defaults to true)