ShapeClass.server_onUnload

Called when the Interactable is unloaded from the game because no Player's Character is close enough to it. Also called when exiting the game.

Kind: Callback

Environments: Game

Game

Callback side: Server

ShapeClass:server_onUnload(  )

Open the full Game reference

Note: The creation, consisting of one or more bodies, consisting of one or more shapes joined together with joints are always unloaded at the same time.

Parameters:

Name Type Description
self table The class instance.