ShapeClass.client_getAvailableParentConnectionCount
Called to check how many more parent (input) connections with the given type flag the Interactable will accept. Return 1 or more to allow a connection of this type.
Kind: Callback
Environments: Game
Game
Callback side: Client
ShapeClass:client_getAvailableParentConnectionCount( flags )
-- Example of implementation where logic and power shares the same slot but electricity counts as separate
MyIteractable.maxParentCount = 2
MyIteractable.connectionInput = sm.interactable.connectionType.logic + sm.interactable.connectionType.power + sm.interactable.connectionType.electricity
function MyIteractable.client_getAvailableParentConnectionCount( self, flags )
if bit.band( flags, bit.bor( sm.interactable.connectionType.logic, sm.interactable.connectionType.power ) ) ~= 0 then
return 1 - self:getParents( bit.bor( sm.interactable.connectionType.logic, sm.interactable.connectionType.power ) )
end
if bit.band( flags, sm.interactable.connectionType.electricity ) ~= 0 then
return 1 - self:getParents( sm.interactable.connectionType.electricity )
end
return 0
end
Note: maxParentCount must be 1 or more for this callback to be called.
Parameters:
| Name | Type | Description |
|---|---|---|
self |
table | The class instance. |
flags |
integer | Connection type flags. |
Returns:
| Type | Description |
|---|---|
| integer | The number of available connections. |