ShapeClass.client_getAvailableChildConnectionCount

Called to check how many more child (output) connections with the given type flag the Interactable will accept. Return 1 or more to allow a connection of this type.

Kind: Callback

Environments: Game

Game

Callback side: Client

ShapeClass:client_getAvailableChildConnectionCount( flags )

Open the full Game reference

-- Example of implementation that accepts 10 logic connections and 1 power connection
MyInteractable.maxChildCount = 11
MyInteractable.connectionOutput = sm.interactable.connectionType.logic + sm.interactable.connectionType.power

function MyIteractable.client_getAvailableChildConnectionCount( self, flags )
    if bit.band( flags, sm.interactable.connectionType.logic ) ~= 0 then
        return 10 - self:getParents( sm.interactable.connectionType.logic )
    end
    if bit.band( flags, sm.interactable.connectionType.power ) ~= 0 then
        return 1 - self:getParents( sm.interactable.connectionType.power )
    end
    return 0
end

Note: maxChildCount must be 1 or more for this callback to be called.

Parameters:

Name Type Description
self table The class instance.
flags integer Connection type flags.

Returns:

Type Description
integer The number of available connections.