ShapeClass.client_canInteractThroughJoint
Called to check whether the Interactable can be interacted with through a child Joint at this moment.
Kind: Callback
Environments: Game
Game
Callback side: Client
ShapeClass:client_canInteractThroughJoint( character, joint )
Note: This callback can also be used to change the interaction text shown to the player using sm.gui.setInteractionText. (Defaults to "E Use")
Parameters:
| Name | Type | Description |
|---|---|---|
self |
table | The class instance. |
character |
Character | The Character of the Player that is looking at the Joint. |
joint |
Joint | The Joint. |
Returns:
| Type | Description |
|---|---|
| boolean | A boolean indicating whether the interactable can be interacted with or not. (Defaults to true if client_onInteractThroughJoint is implemented, otherwise false) |