ShapeClass.client_canCarry

Called to check if the shape must be carried instead of put in the inventory.

Kind: Callback

Environments: Game

Game

Callback side: Client

ShapeClass:client_canCarry(  )

Open the full Game reference

Note: Shapes with the "carryItem" attribute are always carried.

Parameters:

Name Type Description
self table The class instance.

Returns:

Type Description
boolean A boolean indicating whether the interacable must be carried or not. (Defaults to false)