ScriptableObjectClass.client_onClientDataUpdate

Called when the client receives new client data updates from the server set with Network.setClientData.

Kind: Callback

Environments: Game

Game

Callback side: Client

ScriptableObjectClass:client_onClientDataUpdate( data, channel )

Open the full Game reference

Data set in this way is persistent and the latest data will automatically be sent to new clients.

The data will arrive after client_onCreate during the same tick.

Channel 1 will be received before channel 2 if both are updated.

Parameters:

Name Type Description
self table The class instance.
data any Any lua object set with Network.setClientData
channel integer Client data channel, 1 or 2. (default: 1)