PlayerClass.client_onInteract

Called when the player presses or releases the 'Use' key (default 'E').

Kind: Callback

Environments: Game

Game

Callback side: Client

PlayerClass:client_onInteract( character, state )

Open the full Game reference

Parameters:

Name Type Description
self table The class instance.
character Character The Player's Character'. Same as self.player.character.
state boolean The interaction state. (true if pressed, false if released)