Network.sendToClients
Sends a network event from the server to all clients. This will run the callback method on every client with optional arguments.
Kind: Function
Environments: Game
Game
network:sendToClients( callbackMethod, args )
Availability: Server only
-- Example of calling client function over network
function MyHorn.server_onSledgehammer( self, position, player )
self.network:sendToClients( 'client_hit', position )
end
function MyHorn.client_hit( self, position )
-- Play sound
sm.audio.play( 'Horn', position )
end
Parameters:
| Name | Type | Description |
|---|---|---|
network |
Network | The network. |
callbackMethod |
string | The client function name. |
args (optional) |
any | Optional arguments to be sent to the client. |