Joint.setTargetAngle
Sets the target angle for a bearing. The bearing will try to reach the target angle with the target velocity and the given amount of impulse/strength.
Kind: Function
Environments: Game
Game
joint:setTargetAngle( targetAngle, targetVelocity, maxImpulse )
The target angle is set to range between -math.pi and +math.pi. The bearing will always try to rotate in the direction closest to the target angle.
This method cancels the effects of setMotorVelocity.
Parameters:
| Name | Type | Description |
|---|---|---|
bearing |
Joint | The bearing. |
targetAngle |
number | The target angle. |
targetVelocity |
number | The target velocity. |
maxImpulse |
number | The max impulse. |