HarvestableClass.server_onFixedUpdate
Called every game tick – 40 ticks a second. If the frame rate is lower than 40 fps, this event may be called twice.
Kind: Callback
Environments: Game
Game
Callback side: Server
HarvestableClass:server_onFixedUpdate( timeStep )
During a fixed update, physics and logic between interactables are updated.
Parameters:
| Name | Type | Description |
|---|---|---|
self |
table | The class instance. |
timeStep |
number | The time period of a tick. (Is always 0.025, a 1/40th of a second.) |