Effect.setHost

Sets a Interactable as host for an effect.

Kind: Function

Environments: Game

Game

Overload 1

effect:setHost( Interactable, boneName )

Open the full Game reference

Availability: Client only

Parameters:

Name Type Description
effect Effect The effect.
Interactable Interactable The Interactable the effect is attached to.
boneName (optional) string The bone name to attach effect to. (Defaults to not attached to a bone) (Optional)

Overload 2

effect:setHost( shape, boneName )

Open the full Game reference

Availability: Client only

Sets a Shape as host for an effect.

Parameters:

Name Type Description
effect Effect The effect.
shape Shape The shape the effect is attached to.
boneName (optional) string The bone name to attach effect to. (Defaults to not attached to a bone) (Optional)

Overload 3

effect:setHost( Character, boneName )

Open the full Game reference

Availability: Client only

Sets a Character as host for an effect.

Parameters:

Name Type Description
effect Effect The effect.
Character Character The Character the effect is attached to.
boneName (optional) string The bone name to attach effect to. (Defaults to not attached to a bone) (Optional)

Overload 4

effect:setHost( pHarvestable, boneName )

Open the full Game reference

Availability: Client only

Sets a Harvestable as host for an effect.

Parameters:

Name Type Description
effect Effect The effect.
pHarvestable Harvestable The pHarvestable the effect is attached to.
boneName (optional) string The bone name to attach effect to. (Defaults to not attached to a bone) (Optional)