CharacterClass.client_onEvent
Called when the Character receives an event from Player.sendCharacterEvent or Unit.sendCharacterEvent.
Kind: Callback
Environments: Game
Game
Callback side: Client
CharacterClass:client_onEvent( event )
This is usually for triggering animations on the character.
For more extensive events, see sm.event.sendToCharacter.
Parameters:
| Name | Type | Description |
|---|---|---|
self |
table | The class instance. |
event |
string | The event name. |