Body.createWedge

Creates a wedge attached to a body. The wedge is oriented with one

Kind: Function

Environments: Game

Game

body:createWedge( uuid, size, position, z-axis, x-axis, forceAccept )

Open the full Game reference

Availability: Server only

cathetus along the Y-axis and the other along the Z-axis, forming a right angle. The wedge's

rotation is controlled by z-axis and x-axis parameters, similar to standard part rotation.

Parameters:

Name Type Description
body Body The parent body.
uuid Uuid The uuid of the shape.
size Vec3 The shape's size.
position Vec3 The shape's local position.
z-axis Vec3 The shape's local z direction.
x-axis Vec3 The shape's local x direction.
forceAccept (optional) boolean Set true to force the body to accept the shape. (Defaults to true)