AiState.isDone

Checks if the AI state is done.

Kind: Function

Environments: Game

Game

aiState:isDone(  )

Open the full Game reference

Availability: Server only

Returns true when the state is done, and a string describing the state's current situation.

Can be used to determine if another state is allowed to be started.

Parameters:

Name Type Description
state AiState The state.

Returns:

Type Description
boolean
string
Returns true when done, and a string description.