CharacterClass script template
Copy this starter script and remove anything you do not need.
Character = class()
-- Server callbacks
-- Docs: CharacterClass.html#server_oncreate
function Character.server_onCreate( self )
end
-- Docs: CharacterClass.html#server_ondestroy
function Character.server_onDestroy( self )
end
-- Docs: CharacterClass.html#server_onrefresh
function Character.server_onRefresh( self )
end
-- Docs: CharacterClass.html#server_onfixedupdate
function Character.server_onFixedUpdate( self, timeStep )
end
-- Docs: CharacterClass.html#server_onreceiveupdate
function Character.server_onReceiveUpdate( self )
end
-- Client callbacks
-- Docs: CharacterClass.html#client_oncreate
function Character.client_onCreate( self )
end
-- Docs: CharacterClass.html#client_ondestroy
function Character.client_onDestroy( self )
end
-- Docs: CharacterClass.html#client_onrefresh
function Character.client_onRefresh( self )
end
-- Docs: CharacterClass.html#client_onfixedupdate
function Character.client_onFixedUpdate( self, timeStep )
end
-- Docs: CharacterClass.html#client_onupdate
function Character.client_onUpdate( self, deltaTime )
end
-- Docs: CharacterClass.html#client_onclientdataupdate
function Character.client_onClientDataUpdate( self, data, channel )
end
-- Docs: CharacterClass.html#client_onlocalplayerchangedworld
function Character.client_onLocalPlayerChangedWorld( self, world )
end
-- Docs: CharacterClass.html#client_onprojectile
function Character.client_onProjectile(
self,
position,
airTime,
velocity,
projectileName,
shooter,
damage,
customData,
normal,
uuid,
mass
)
end
-- Docs: CharacterClass.html#client_onmelee
function Character.client_onMelee(
self,
position,
attacker,
damage,
power,
direction,
normal
)
end
-- Docs: CharacterClass.html#client_oncollision
function Character.client_onCollision(
self,
other,
position,
selfPointVelocity,
otherPointVelocity,
normal
)
end
-- Docs: CharacterClass.html#client_ongraphicsloaded
function Character.client_onGraphicsLoaded( self )
end
-- Docs: CharacterClass.html#client_ongraphicsunloaded
function Character.client_onGraphicsUnloaded( self )
end
-- Docs: CharacterClass.html#client_oninteract
function Character.client_onInteract( self, character, state )
end
-- Docs: CharacterClass.html#client_caninteract
function Character.client_canInteract( self, character )
return true
end
-- Docs: CharacterClass.html#client_onevent
function Character.client_onEvent( self, event )
end