sm.terrainTile
Reads .tile file data.
Functions
getAssetsForCell
sm.terrainTile.getAssetsForCell( tileId, tileOffsetX, tileOffsetY, sizeLevel )
Returns a table of all assets in a terrain cell.
Arguments:tileId
[ Uuid ]: The tile id.tileOffsetX
[ int ]: The tile offset X.tileOffsetY
[ int ]: The tile offset Y.sizeLevel
[ int ]: The asset size level.
- [ table ]: A table containing the asset data. See structure below.
Table Structure
{
{
uuid = uuid,
pos = vec3,
rot = quat,
colors = {
string = color,
...
},
tags = {
string,
...
}
},
...
}
getClutterIdxAt
sm.terrainTile.getClutterIdxAt( tileId, tileOffsetX, tileOffsetY, x, y )
Returns the clutter index at position (X, Y) in a tile.
Arguments:tileId
[ int ]: The tile id.tileOffsetX
[ int ]: The tile offset X.tileOffsetY
[ int ]: The tile offset Y.x
[ int ]: The X position.y
[ int ]: The Y position.
- [ number ]: The clutter index.
getColorAt
sm.terrainTile.getColorAt( tileId, tileOffsetX, tileOffsetY, lod, x, y )
Returns the terrain color at position (X, Y) in a tile.
Arguments:tileId
[ int ]: The tile id.tileOffsetX
[ int ]: The tile offset X.tileOffsetY
[ int ]: The tile offset Y.lod
[ int ]: The level of detail.x
[ int ]: The X position.y
[ int ]: The Y position.
- [ number ]: The color R value.
- [ number ]: The color G value.
- [ number ]: The color B value.
getContentFromPrefab
sm.terrainTile.getContentFromPrefab( prefabPath, loadFlags )
Returns the content of a prefab.
Arguments:prefabPath
[ string ]: The path to the prefab file.loadFlags
[ int ]: A mask of content to load.
- [ table1 ]: A table of creations in the prefab. See structure below.
- [ table2 ]: A table of prefabs in the prefab. See structure below.
- [ table3 ]: A table of nodes in the prefab. See structure below.
- [ table4 ]: A table of assets in the prefab. See structure below.
- [ table5 ]: A table of decals in the prefab. See structure below.
- [ table6 ]: A table of harvestables in the prefab. See structure below.
- [ table7 ]: A table of kinematics in the prefab. See structure below.
Table Contents
--table1
{
{
name = string,
pos = vec3,
rot = quat,
sortingIndex = int,
tags = {
string,
...
}
},
...
}
--table2
{
{
name = string,
pos = vec3,
rot = quat,
scale = vec3,
tags = {
string,
...
},
flags = int
},
...
}
--table3
{
{
pos = vec3,
rot = quat,
scale = vec3,
tags = {
string,
...
},
params = table
},
...
}
--table4
{
{
uuid = uuid,
pos = vec3,
rot = quat,
slopeNormal = vec3,
colors = {
string = color,
...
},
tags = {
string,
...
}
},
...
}
--table5
{
{
pos = vec3,
rot = quat,
scale = vec3,
decalId = int,
color = color,
layer = int,
tags = {
string,
...
}
},
...
}
--table6
{
{
uuid = uuid,
pos = vec3,
rot = quat,
color = color,
params = table,
tags = {
string,
...
}
},
...
}
--table7
{
{
uuid = uuid,
pos = vec3,
rot = quat,
scale = vec3,
color = color,
params = table,
tags = {
string,
...
}
},
...
}
getCreationsForCell
sm.terrainTile.getCreationsForCell( tileId, tileOffsetX, tileOffsetY )
Returns a table of all creations in a terrain cell.
Arguments:tileId
[ Uuid ]: The tile id.tileOffsetX
[ int ]: The tile offset X.tileOffsetY
[ int ]: The tile offset Y.
- [ table ]: A table of creation data. See structure below.
Table Structure
{
{
pathOrJson = string,
pos = vec3,
rot = quat
},
...
}
getCreatorId
sm.terrainTile.getCreatorId( path )
Returns the id of the tile creator.
Arguments:path
[ string ]: The path to the tile file.
- [ string ]: The creator's id.
getDecalsForCell
sm.terrainTile.getDecalsForCell( id, X-offset, Y-offset )
Returns all decals for a cell in a tile.
Arguments:id
[ Uuid ]: The tile id.X-offset
[ int ]: The offset along the X axis.Y-offset
[ int ]: The offset along the Y axis.
- [ table ]: A table of decal data. See structure below.
Table Structure
{
{
pos = vec3,
rot = quat,
scale = vec3,
decalId = int,
color = color,
layer = int,
tags = {
string,
...
}
},
...
}
getHarvestablesForCell
sm.terrainTile.getHarvestablesForCell( id, X-offset, Y-offset, sizeLevel )
Returns all harvestables for a cell in a tile.
Arguments:id
[ Uuid ]: The tile id.X-offset
[ int ]: The offset along the X axis.Y-offset
[ int ]: The offset along the Y axis.sizeLevel
[ int ]: The size level of harvestables.
- [ table ]: A table of harvestable data. See structure below.
Table Structure
{
{
uuid = uuid,
pos = vec3,
rot = quat,
color = color,
params = table,
tags = {
string,
...
}
},
...
}
getHeightAt
sm.terrainTile.getHeightAt( tileId, tileOffsetX, tileOffsetY, lod, x, y )
Returns the terrain height at position (X, Y) in a tile.
Arguments:tileId
[ int ]: The tile id.tileOffsetX
[ int ]: The tile offset X.tileOffsetY
[ int ]: The tile offset Y.lod
[ int ]: The level of detail.x
[ int ]: The X position.y
[ int ]: The Y position.
- [ number ]: The height.
getKinematicsForCell
sm.terrainTile.getKinematicsForCell( id, X-offset, Y-offset, sizeLevel )
Returns all kinematics for a cell in a tile.
Arguments:id
[ Uuid ]: The tile id.X-offset
[ int ]: The offset along the X axis.Y-offset
[ int ]: The offset along the Y axis.sizeLevel
[ int ]: The size level of kinematics.
- [ table ]: A table of kinematics data. See structure below.
Table Structure
{
{
uuid = uuid,
pos = vec3,
rot = quat,
scale = vec3,
color = color,
params = table,
tags = {
string,
...
}
},
...
}
getMaterialAt
sm.terrainTile.getMaterialAt( tileId, tileOffsetX, tileOffsetY, lod, x, y )
Returns the terrain material at position (X, Y) in a tile.
Arguments:tileId
[ int ]: The tile id.tileOffsetX
[ int ]: The tile offset X.tileOffsetY
[ int ]: The tile offset Y.lod
[ int ]: The level of detail.x
[ int ]: The X position.y
[ int ]: The Y position.
- [ number ]: The first R value.
- [ number ]: The first G value.
- [ number ]: The first B value.
- [ number ]: The first A value.
- [ number ]: The second R value.
- [ number ]: The second G value.
- [ number ]: The second B value.
- [ number ]: The second A value.
getNodesForCell
sm.terrainTile.getNodesForCell( id, X-offset, Y-offset )
Returns all nodes for a cell in a tile.
Arguments:id
[ Uuid ]: The tile id.X-offset
[ int ]: The offset along the X axis.Y-offset
[ int ]: The offset along the Y axis.
- [ table ]: A table of node data. See structure below.
Table Structure
{
{
pos = vec3,
rot = quat,
scale = vec3,
params = table,
tags = {
string,
...
}
},
...
}
getPrefabsForCell
sm.terrainTile.getPrefabsForCell( id, X-offset, Y-offset )
Returns all prefabs for a cell in a tile.
Arguments:id
[ Uuid ]: The tile id.X-offset
[ int ]: The offset along the X axis.Y-offset
[ int ]: The offset along the Y axis.
- [ table ]: A table of prefab data. See structure below.
Table Structure
{
{
name = string,
pos = vec3,
rot = quat,
scale = vec3,
tags = {
string,
...
},
flags = int
},
...
}
getSize
sm.terrainTile.getSize( path )
Returns the size of a tile as the number of cells along one of the axises.
Arguments:path
[ string ]: The path to the tile file.
- [ int ]: The size.
getTileUuid
sm.terrainTile.getTileUuid( path )
Returns the uuid for a tile file.
Arguments:path
[ string ]: The path to the tile file.
- [ Uuid ]: The tile's uuid.